Thursday, February 26, 2009

Updates 2/26/09

Updated some graphics on this page.
I worked on more graphics today.

Wednesday, February 25, 2009

Ŝipo desegno




I will be posting some of the preliminary artwork. Final decision on artstyle hasn't been made as of yet. I am sure this will evolve quite a bit.

demo

I vow to not be afraid of failure.

I will not agonize over every detail and attempt to make everything perfect the first go around.

I give myself permission to screw up. I can always fix it later.

The important thing right now is to get the ideas out of my head and out into the real world so I can fiddle with them.

Just get the demo out!

Unua Tago

The fire is lit. I have been gathering my resources and tools. I think I am gonna do my demos in Actionscript 3 and Game Maker. Once I have the demos...I can start making more permanent choices.

There is much to learn and much to do. I find that my biggest problem is time famine. Also...I would really like to have a mac computer for compatibility programming and test.

Step one will be re-prioritizing things. Game Dev will be moving up to the top of the projects list.

I feel that I can accomplish a great many things given the time.

Kun espero.

Tuesday, February 24, 2009

About

The name of the game is Kosmoŝipo.

My goal is to make a fun, smoothly playable game.

I want the game to be portable and accessible on a variety of platforms.

Currently I am trying to figure out what development platform to use.

I am planning on doing mockups/demos of the first few bits of the game to see what works the best.

I have already written much of the content and have begun on artwork.

Komenco

I plan to add information about the game I am working on here. It is called Kosmoŝipo.