Updated some graphics on this page.
I worked on more graphics today.
Thursday, February 26, 2009
Wednesday, February 25, 2009
Ŝipo desegno
demo
I vow to not be afraid of failure.
I will not agonize over every detail and attempt to make everything perfect the first go around.
I give myself permission to screw up. I can always fix it later.
The important thing right now is to get the ideas out of my head and out into the real world so I can fiddle with them.
Just get the demo out!
I will not agonize over every detail and attempt to make everything perfect the first go around.
I give myself permission to screw up. I can always fix it later.
The important thing right now is to get the ideas out of my head and out into the real world so I can fiddle with them.
Just get the demo out!
Unua Tago
The fire is lit. I have been gathering my resources and tools. I think I am gonna do my demos in Actionscript 3 and Game Maker. Once I have the demos...I can start making more permanent choices.
There is much to learn and much to do. I find that my biggest problem is time famine. Also...I would really like to have a mac computer for compatibility programming and test.
Step one will be re-prioritizing things. Game Dev will be moving up to the top of the projects list.
I feel that I can accomplish a great many things given the time.
Kun espero.
There is much to learn and much to do. I find that my biggest problem is time famine. Also...I would really like to have a mac computer for compatibility programming and test.
Step one will be re-prioritizing things. Game Dev will be moving up to the top of the projects list.
I feel that I can accomplish a great many things given the time.
Kun espero.
Tuesday, February 24, 2009
About
The name of the game is Kosmoŝipo.
My goal is to make a fun, smoothly playable game.
I want the game to be portable and accessible on a variety of platforms.
Currently I am trying to figure out what development platform to use.
I am planning on doing mockups/demos of the first few bits of the game to see what works the best.
I have already written much of the content and have begun on artwork.
My goal is to make a fun, smoothly playable game.
I want the game to be portable and accessible on a variety of platforms.
Currently I am trying to figure out what development platform to use.
I am planning on doing mockups/demos of the first few bits of the game to see what works the best.
I have already written much of the content and have begun on artwork.
Subscribe to:
Posts (Atom)